Character Details
Fusion

Mortefi

Fusion
Mortefi
dragon
          clan
Stats

Lvl.

1/90

HPHP

802

ATKATK

20

DEFDEF

93

Crit. RateCrit. Rate

5%

Crit. DMGCrit. DMG

150%

Energy RegenEnergy Regen

100%

Max STAMax STA

14000

Max Resonance Energy

125

>
Active Skills
Impromptu Show

Impromptu Show

Normal Attack


Basic Attack Mortefi uses his dual pistols and flames to perform up to 4 consecutive shots, dealing Fusion DMG.
Heavy Attack Mortefi enters the aiming state for a more powerful shot. The aimed shot fired after charging finishes deals Fusion DMG.
Mid-air Attack Mortefi consumes STA to perform consecutive shots at the target in mid-air, dealing Fusion DMG.
Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.

Passionate Variation

Passionate Variation

Resonance Skill


Launch a flashing lightning of flames forward, dealing Fusion DMG.

Violent Finale

Violent Finale

Resonance Liberation


Deal Fusion DMG, and apply Burning Rhapsody to all characters on the team.
Burning Rhapsody When the active character's Basic Attack hits the target, Mortefi launches a Coordinated Attack, firing {0} Marcato. When the active character's Heavy Attack hits the target, Mortefi launches a Coordinated Attack, firing {1} Marcato. Mortefi can launch one Coordinated Attack every {2}s.
Marcato Deals Fusion DMG.

Fury Fugue

Fury Fugue

Forte Circuit


Resonance Skill: Fury Fugue When Mortefi's Annoyance reaches {0}, his Resonance Skill is replaced with Fury Fudge. When casting Fury Fudge, Mortefi consumes all Annoyance to unleash high-speed flame lightning, dealing Fusion DMG, considered as Resonance Skill damage.
Annoyance Mortefi can hold up to {1} Annoyance and can restore Annoyance in the following ways: - When Normal Attack Impromptu Show hits the target - When Intro Skill Dissonance hits the target - When Resonance Skill Passionate Variation hits the target - Within {2}s after casting Passionate Variation, Normal Attack Impromptu Show that hits the target restores Annoyance additionally.

Passive Skills
Harmonic Control

Harmonic Control


After casting Resonance Skill Passionate Variation, the damage of Resonance Skill Fury Fugue is increased by {1} for {0}s.

Rhythmic Vibrato

Rhythmic Vibrato


During Resonance Liberation Burning Rhapsody, each hit of Resonance Liberation Marcato will increase the DMG of the next Resonance Liberation Marcato by {0}, which can be triggered once every {1}s, stacking up to {2} times. The effect will be reset after Resonance Liberation Burning Rhapsody ends.

Skillful Cooking

Skillful Cooking


Has a chance to produce special dishes when cooking

Switch Skills
Dissonance

Dissonance

Intro Skill


Attack the target, dealing Fusion DMG.

Rage Transposition

Rage Transposition

Outro Skill


The incoming Resonator gains {0} Heavy Attack DMG Amplification for {1}s or until they are switched out.

Resonance Chain
Solitary Etude #undefined

Solitary Etude


During Resonance Liberation Burning Rhapsody, Mortefi launches Coordinated Attacks when the on-field character performs their Resonance Skills, firing 2 Resonance Liberation's Marcato hits, dealing Fusion Damage.

Hypocritical Hymn #undefined

Hypocritical Hymn


After using the Echo Skill, Mortefi restores an additional 10 Resonance Energy. This can be triggered once every 20 second.

Flaming Recitativo #undefined

Flaming Recitativo


During Resonance Liberation Burning Rhapsody, the Crit. DMG of Resonance Liberation's Marcato is increased by 30%.

Cathartic Waltz #undefined

Cathartic Waltz


The duration of Resonance Liberation Burning Rhapsody is extended by 7s.

Funerary Quartet #undefined

Funerary Quartet


When Resonance Skill Passionate Variation or Resonance Skill Fury Fugue hits a target, Coordinated Attacks will be triggered to fire 4 Resonance Liberation's Marcato hit(s), dealing Fusion Damage. DMG of Resonance Liberation's Marcato fired in this way is reduced by 50%.

Apoplectic Instrumental #undefined

Apoplectic Instrumental


When Resonance Liberation Violent Finale is cast, ATK of all team members is increased by 20% for 20s.